DSPK V02.00 Furcadia * New Style Comments (0:0) When everything is starting up, (5:50) set countdown timer 1 to go off in 1 seconds. * Variables (0:0) When everything is starting up, (5:300) set variable %NumRandomObjects to the value 5. (5:311) use variable %RandomObjects[5] as an array, and set element 0 of it to 11. (5:300) set variable %MyVariable.x to the value 1. * Coordinates (0:9) When a furre arrives in the dream, (5:15) move the triggering furre to (10,10), or to someplace nearby if it's occupied. * String (0:32) When a furre says something with {showxy} in it, (5:350) set variable %curloc to the X,Y position the triggering furre (moved from/is standing at). (5:200) emit message {Your location is %curloc.x, %curloc.y} to whoever set off the trigger. Old style comment 234 ABCD 5678 EFGH 9 *Endtriggers* 8888 *Endtriggers*