* Random Walk DS by Tafyrn, Revision 1, 2005-05-03
* ------------------------------------------------------------
(0:0) When everything is starting up,
 (5:300) set variable %KiwiLocation.x to the value 8.
 (5:300) set variable %KiwiLocation.y to the value 6.
 (5:50) set countdown timer 1 to go off in 1 seconds.


(0:50) When countdown timer 1 goes off,
 (5:301) copy the value of variable %KiwiLocation into variable %KiwiNewLocation.


(0:50) When countdown timer 1 goes off,
 (1:1000) and a random dice roll comes up (8 percent of the time),
  (5:301) copy the value of variable %KiwiLocation into variable %KiwiNewLocation.
  (5:302) take variable %KiwiNewLocation.x and add 2 to it.


(0:50) When countdown timer 1 goes off,
 (1:1000) and a random dice roll comes up (8 percent of the time),
  (5:301) copy the value of variable %KiwiLocation into variable %KiwiNewLocation.
  (5:302) take variable %KiwiNewLocation.y and add 1 to it.


(0:50) When countdown timer 1 goes off,
 (1:1000) and a random dice roll comes up (4 percent of the time),
  (5:301) copy the value of variable %KiwiLocation into variable %KiwiNewLocation.
  (5:304) take variable %KiwiNewLocation.x and subtract 2 from it.


(0:50) When countdown timer 1 goes off,
 (1:1000) and a random dice roll comes up (4 percent of the time),
  (5:301) copy the value of variable %KiwiLocation into variable %KiwiNewLocation.
  (5:304) take variable %KiwiNewLocation.y and subtract 1 from it.


(0:50) When countdown timer 1 goes off,
 (1:1011) and position (%KiwiNewLocation) is floor type 116.
 (1:1013) and position (%KiwiNewLocation) is object type 0.
  (5:41) place object type 0 at (%KiwiLocation).
  (5:41) place object type 2411 at (%KiwiNewLocation).
  (5:301) copy the value of variable %KiwiNewLocation into variable %KiwiLocation.


(0:50) When countdown timer 1 goes off,
 (5:50) set countdown timer 1 to go off in 1 seconds.