* Initialize constants (0:0) When everything is starting up, (5:300) set variable %NEObject to the value 17. (5:300) set variable %SEObject to the value 18. (5:300) set variable %SWObject to the value 19. (5:300) set variable %NWObject to the value 20. (5:300) set variable %FloorType to the value 168. * Orient the furre to face towards the front of the object (0:3) When somebody moves into object type %NEObject, (5:90) turn the triggering furre to face northeast. (0:3) When somebody moves into object type %SEObject, (5:91) turn the triggering furre to face southeast. (0:3) When somebody moves into object type %SWObject, (5:92) turn the triggering furre to face southwest. (0:3) When somebody moves into object type %NWObject, (5:93) turn the triggering furre to face northwest. * Switch objects when the furre turns (0:5) When a furre turns right(clockwise), (1:18) and they (moved from/are standing at) object type %NEObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %SEObject. (0:6) When a furre turns left(counterclockwise), (1:18) and they (moved from/are standing at) object type %NEObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %NWObject. (0:5) When a furre turns right(clockwise), (1:18) and they (moved from/are standing at) object type %SEObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %SWObject. (0:6) When a furre turns left(counterclockwise), (1:18) and they (moved from/are standing at) object type %SEObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %NEObject. (0:5) When a furre turns right(clockwise), (1:18) and they (moved from/are standing at) object type %SWObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %NWObject. (0:6) When a furre turns left(counterclockwise), (1:18) and they (moved from/are standing at) object type %SWObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %SEObject. (0:5) When a furre turns right(clockwise), (1:18) and they (moved from/are standing at) object type %NWObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %NEObject. (0:6) When a furre turns left(counterclockwise), (1:18) and they (moved from/are standing at) object type %NWObject, (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type %SWObject. * When the furre presses F3 to move (0:16) When a furre uses any object, (1:18) and they (moved from/are standing at) object type %NEObject, (1:40) and 1 step(s) northeast (up and right) from the triggering furre is floor %FloorType, (1:50) and 1 step(s) northeast (up and right) from the triggering furre is object 0. (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (3:50) 1 step(s) northeast (up and right) from where the triggering furre (moved from/is standing), (5:4) place object type %NEObject. (3:5) where the triggering furre (moved from/is standing at), (5:80) move any furre present 1 step(s) northeast (up and right) if there's nobody already there. (0:16) When a furre uses any object, (1:18) and they (moved from/are standing at) object type %SEObject, (1:41) and 1 step(s) southeast (down and right) from the triggering furre is floor %FloorType, (1:51) and 1 step(s) southeast (down and right) from the triggering furre is object 0. (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (3:51) 1 step(s) southeast (down and right) from where the triggering furre (moved from/is standing), (5:4) place object type %SEObject. (3:5) where the triggering furre (moved from/is standing at), (5:81) move any furre present 1 step(s) southeast (down and right) if there's nobody already there. (0:16) When a furre uses any object, (1:18) and they (moved from/are standing at) object type %SWObject, (1:42) and 1 step(s) southwest (down and left) from the triggering furre is floor %FloorType, (1:52) and 1 step(s) southwest (down and left) from the triggering furre is object 0. (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (3:52) 1 step(s) southwest (down and left) from where the triggering furre (moved from/is standing), (5:4) place object type %SWObject. (3:5) where the triggering furre (moved from/is standing at), (5:82) move any furre present 1 step(s) southwest (down and left) if there's nobody already there. (0:16) When a furre uses any object, (1:18) and they (moved from/are standing at) object type %NWObject, (1:43) and 1 step(s) northwest (up and left) from the triggering furre is floor %FloorType, (1:53) and 1 step(s) northwest (up and left) from the triggering furre is object 0. (3:5) where the triggering furre (moved from/is standing at), (5:4) place object type 0. (3:53) 1 step(s) northwest (up and left) from where the triggering furre (moved from/is standing), (5:4) place object type %NWObject. (3:5) where the triggering furre (moved from/is standing at), (5:83) move any furre present 1 step(s) northwest (up and left) if there's nobody already there.